RULES

General Information
Editor
League Files
Sims
Team Management
Cuts
End of Season
Roster
Roster Error
Submissions
Trades
Waivers
Team Economics
Bonuses
Budgets
Buyouts
Fines
Fees
Free Agents (League Posted)
Free Agents (Regular)
Created Imports
Contract Re-Signing
Signed Player Trades
Rookie Salaries
Clauses
Incentive Bonuses
Signing Bonuses
Trade Cash
Miscellaneous
All-Star Game
Amateur Draft
Awards
Name Changes
Season Predictions
Ballpark Changes
Sponsors
Trade Committee
Team Websites
Cheating
Tanking

Section I: General Information
Editor
The league uses the DangerZ High Heat 2002 Editor 1.20 to view, manage and submit rosters to be incorporated into the league file for sims to occur. This program can be found on the FBSL Website, under Downloads.

League Files
The league file is available for downloading off the main page. The 'League File' is a zip file containing the 8 files needed to view all league information: BoxScores.txt, FBSL.sea, Players.hh, Playoffs.hh, Retired.hh, Scores.hh, Season.hh and Stats.hh. The files need to be placed in a specific directory/ folder structure as follows:

  1. FBSL.sea goes anywhere you please
  2. In the same directory/folder as FBSL.sea create a directory/folder named 'FBSLSeason'
  3. The remaining files go in the 'FBSLSeason' directory/folder

Sims
Sims are regularly held on Tuesday, Thursday, and Sunday evenings, with the Tuesday sim being live at 9pm EST. All league games will be simmed on an Official Forkers's computer or an authorized replacement. All sims (with some noted exceptions) will consist of ten (10) days of game-time. After simming, the league file and box scores will be uploaded to the league web page.

Section II: Team Management
Cuts
The HH2K2Edit utility does not capture players who are cut. If you want to cut a player, you must post that action in the "Roster Moves" forum.

End of Season
At the completion of the World Series each season every owner is required to have turned in a final roster for their team. This roster should be derived from performing the following steps in order:

  1. Move all A-ball players to AA
  2. Move all PFA on your team down to A-ball
  3. No more than 75 players are allowed on the ML/AAA/AA/DL/IA rosters
  4. Move players that need to be cut to get down to the 75 limit to A-ball
  5. You may choose to have more than 75 players remain on your team if you are willing to sacrifice late-round draft picks

Roster
Rosters are required to have no more than 100 players per team. Whenever possible, rosters should be filled out in the High Heat Major League Baseball 2002 game itself -- doing so in HH2K2Edit may cause problems.
All regular season pitching rotations must have 4 DIFFERENT starters. The three minor league teams can have no less than 10 batters and 5 pitchers per team. The minor league teams use a DH. The three minor league teams must have their lineups filled out correctly in HH2K2Edit itself. All Roster moves to and from the ML roster MUST be posted in the ROSTER MOVES forum. It is the owner's responsibility to check each player he is demoting from the ML roster to see if that player is eligible for waivers.
Each owner will be required to send in an email with either a roster file or a message stating "use last sims file" for each sim. This email will need to be sent by the required time which is 7pm on the day of the sim(unless otherwise noted). Each owner will be given five chances each season. The first 2 will be without fines. The 5th failure in a season will result in a vote by League Officials on whether or not the owner will stay in the FBSL.

SEE ALSO: Fines

Roster Errors
HH2K2Edit notifies you of any errors before you save your roster. The only reason you should export a roster WITH errors is if you are using a 4-man rotation or if you have no closer! If teams have made trades and not sent a roster update and there is a roster error, the simmer will insert a person of the bench using his best discretion. There can be no complaints regarding the selection of a replacement. Any team submitting an invalid roster update that corrupts the league file will be given a warning and receive instruction of how to create roster updates. If they submit a second invalid roster update, they will be given an even harder warning and possibly suspended for a week. If a team submits a third invalid roster update, they will be subject to dismissal from the league. These punishments only apply if the Simmer is able to positively ascertain which team's update caused the league file corruption.

SEE ALSO: Fines

Submissions
The Roster updates are due at the time stated on the home page, the standard time is 7PM ET on sim nights. Roster updates must be created using the DangerZ HH2K2Edit utility. Set all your lineups as desired. Click on the “Net League” menu, then click on “Export team rosters management”. Here you will be asked to save your roster file. The file should be named TEAMNAME.ssr after your respective team name. Now save. Now, send an email to the League Rosters email address - fbsl@verizon.net and attach the file you just saved.

NOTE: Submitted roster files always take priority over changes posted on the message board and only players cut identified in the message boards will be processed without a roster submission.

Trades
Trades should never be considered complete (complete meaning the player is available for next sims) until an Official Forker approves it. A trade must be confirmed prior to 7PM ET the day before a sim to be included in that next sim. Trading may take place between the end of the World Series and July 31 in the game. Teams may place players on any depth of the club following the trade without having to clear waivers, however...the team MUST note in the trade each player who is being sent to the minors.

Trades are posted on the "Completed Trades" forum. All owners involved must post a message denoting their acceptance before the trade is official. After a team has posted their confirmation of a trade, it CANNOT be withdrawn, unless BOTH teams REPLY with confirmation that they want to withdraw within 24 hours of the initial post.

Trades can be made up of players, cash, salary and draft picks. No trade can consist ONLY of cash for cash. A maximum of $5 million may be traded in any one trade or $7.5m if a pick is involved. A player may be sold to another team for a minimum of $100,000. Draft picks are limited to the 1st, 2nd or 3rd round of next season. A roster must be submitted following any trade or else the players will be placed at the same level on new team as they were on former team.

SEE ALSO: Sponsors, Trade Committee

Waiver Wire
Any player who has three (3) separate seasons of experience in the major leagues (experience defined as having participated in 1 game during any given season) or higher experience (can be found on their player card in the editor or the HHRecord player page) is subject to clearing waivers before he can be sent from the 25-man roster to the minor leagues.

A player will remain on waivers for the duration specified by an Official Forker after his demotion, at which time he can be claimed by any team for the cost of $100,000 dollars. This cost will be subtracted from your annual budget. Any player sent down who has LESS than an experience of three (3) years will be clear of any waivers and will go straight to the minors. When the waiver claim is made the claiming team must state that they have a ML opening or identify the player to be demoted to make room, if this fails to occur the claim is void.

Priority for waiver claims is:
The worst team in the same league as the releasing team gets first dibs on all claims.
The priority then goes up from the worst team to the best team in that league.
If no team in the releasing team’s league claims the player, then the opposing league’s teams get priority from worst to best as well.
This may seem confusing at first, but I assure you it’ll become easier once it takes place. Here is an example:

The Toronto Blue Jays desire to send John Frascatore down to their AAA club. Looking at his career statistics, they notice he debuted in the majors in 1994 (pitching 3 1/3 innings for St. Louis in one appearance). Since they’re in the 2004 season, 10 years after his debut, John clearly has to clear waivers before getting to AAA.

Since the Blue Jays are in the American League, the priority for claiming Frascatore is:
The worst team in the AL.
The 2nd worst team in the AL.
The 3rd worst team in the AL.
(insert 4th worst through 12th worst in the AL).
The 13th worst team in the AL (the 2nd best).
The 14th worst team in the AL (the best).
If no team in the AL claim John Frascatore off waivers, the rights then go to the NL in the same manner.
The worst team in the NL.
The 2nd worst team in the NL.
The 3rd worst team in the NL.
(insert 4th worst through 14th worst in the NL).
The 15th worst team in the NL (the 2nd best).
The 16th worst team in the NL (the best).

If after all this, no one has claimed Frascatore, he will be placed on Toronto’s AAA roster and is eligible to play
In the case that a team claimed him, the $100,000 would be paid to the league, and he would be placed on their 25-man ML roster. If you do not place a waiver claim on your ML roster, he will become a free agent as of the next sim.
Teams will not be asked individually if they are interested in claiming a player, it is their responsibility to keep track of who is on the waiver wire. If you’re interested in claiming a player, you do not need to wait until a team ahead of you in priority has responded. Although in Frascatore’s case, the best team in the National League is the very last team that gets a chance to claim him, they could put in a claim whenever they’d like to, but other teams are still able to put in claims as well. The team with the highest priority (who expressed interest in claiming) at the claim deadline will be awarded the player.

Section III: Team Economics
Bonuses
Cash rewards for league participation:
$200K - Turning in a Draft List
$200K - Turning in an All-Star ballot
$200K - Turning in a HOF vote
$200K - Turning in an Awards ballot
$200K - Turning in a Cut List

Cash rewards for League Awards
$250k will go into the team’s budget for each of the following awards won by a player on that team’s roster at the time the awards are announce:
Most Valuable Player
Cy Young
Hank Aaron
Rookie of the Year
Relief Pitcher of the Year
Comeback Player of the Year
as well as $1m to the team with the Manager of the Year.

Budget
The team budget is the amount of funding the team has to pay their players, fees, fines, claims, etc. If a team exceeds their budget they will have until Midnight ET the following sim to get back under. If the team does not get back under after the next sim, a trade or cut must be made that night. If the team continues to fail to take no corrective action league officers will sell/cut players until the debt is erased. Signing bonuses are considered paid and removed from the books at the end of the WS of the year the contract was signed. At the end of the season, when the budget for next year is known, any team who is over budget will have a 1 week period to get back under budget, at which point the Official Forkers will void any extensions needed to get that team back under budget. Any player whose extension is voided will be placed on that teams Off season FA list, to be offered on.

Sources of Income
$700K for each win from the previous season.
$300K for each loss from the previous season.
Regular Season Wins after August 31st earn $1m while loses after August 31st earn $0.
Any surplus trade cash from the previous season.
Potential Playoff bonuses of $1M for LDS, $2M for LCS and $3M for WS
Payments from other teams:
Trade Cash received

Expenses
100% of contract of players on ML or DL rosters
50% of contract of players in AAA, AA, A
30% of contract of players cut by team before contract expired
Payments to Other Teams
Trade Cash sent
Signing Bonuses
Fines
Waiver Claims
Fees
Carryover Funds
Buyouts
Prior to the trade deadline each season, any player with 2 or more years remaining on their contract can have that contract bought out for 50% of the remaining income they would have received. The player enters the Free Agent Pool immediately. This permits the team to be free and clear of a player that may have been long-term deadweight, and it permits the player to leave a situation that is not pleasant for half his contract and seek new employment immediately.

Example
Jimmy Dugan has a remaining contract of 5-years at $10M per year. Jimmy is owed a collective amount of $50M. If Jimmy is cut, he would get $3.3M per year for the remainder of the contract, a total of $15M spread out over 5 seasons. With a buyout Jimmy simply gets 50% of the $50M, or $25M, and the team is instantly clear of his services.

SEE ALSO: Trade Cash

Fines
List of offenses warranting a fine:
$1M - Failure to turn in a draft list or email indicating no list is desired
$1M - $1M-Failure to properly post EOS cuts
$1M - Failure to turn in a cut roster at the end of the season
$500K - Failure to demote all PFA's to A-ball at the end of the season
$500K - Sending in a roster file with 26 or more players at ML level (you will get one warning)
$250K - Having an injury that would put your lineup or rotation in error and not sending in a file
$250K - Making a trade and not turning in a roster file
$250K - Making a Free Agent signing and not turning in a roster file
$250K - Having players in the lineup twice (you get one warning)
$250K - Having the same position in the lineup twice (you get one warning)
$250k - Making a cut that effects the starting lineup, rotation, or closer and not turning in a file

Fees
List of possible fees:
$100K - Waiver Claim

Free Agents (League Posted)
All players whose contracts have expired will be listed in posts on the Free Agent Forum grouped by the team they most recently played for. The primary agents will attempt to provide a general write-up of what the players are looking for in a contract. The post for each team will include the deadline for offers to be tendered by. Once posted, owners will post that they would like to email offers to that player. Each owner has a MAX of 10 players he may email offers to. Once an owner has posted on a player he may choose NOT to email offers but the post counts against his limit of 10. Once the deadline for posting is reached, the threads will be locked. 24 hours will be allowed to send offers to the League via email. The League will post in the threads that an offer was received for that player by that team. At the email deadline, the offers themselves will be posted in the threads. The pitching and hitting agents then make independent selections of the offers to be accepted and email those results to the League. If the two agents select the same offer, that offer is accepted. If the two agents select different offers, a pre-selected league officer selects which offer is accepted from those two. The offer accepted is then noted via a reply on the thread.

Free Agents (Regular)
To sign a Free Agent during the regular season, a team posts an offer for a player on the FA list(A FA post MUST have the Player’s Name and Position in the subject, One player per subject). This post is called the "Initial Offer". Each team has only 2 offers(including the initial offer) total to any one player. After 24 hours has passed from the Initial Offer, the appropriate agent will decide which team that player will sign with OR if there is only the initial offer, post a players response to the initial offer (ie: less years, higher rate). The team who posted the initial offer can choose to save his 2nd and final offer until after the 24 hours has elapsed and use it (if 2 offers have not been posted by that team), to match or beat any other offers. This final offer must come before the Agent makes his decision, or that team loses it's chance to make a 2nd and final offer. A team may only offer on 2 Free Agents per sim, during the regular season (constituted as a period from 7PM one FA cutoff to 7pm the next FA cutoff).

The agent must agree to the contract to sign a free agent. A signing must be accepted prior to 7PM ET the day before a sim to be included in that next sim. A free agent can be sent to any level of a ballclub -- ML, AAA, AA, and A. The longest you can offer a free agent is 7 years. There is no limit (aside from the budget) as to the amount of money you may offer. All contracts will be averaged for an equal amount each season. You cannot back-load contracts (IE - 9 mil year 1, 14 mil year 2). ANY changes to offers OR new offers will be in the form of REPLIES. Any offers that are EDITED will become null and void.

Created Imports
Every off season, there will be "Imports" created and added to the "League Posted" FA pool. Full Edit stats will be loaded into the league file and offers shall take place just as if these "Imports" were normal PFAs. These players could be real College players, foreign players or just players the league created with made up names. There will be at least 3 "Imports" per off season, but no more than 5. They could be prospects or ML ready impact players, to be decided by the Official Forkers.

Contract Re-Signing
At the end of every World Series each team is given 10 slots for either signing League Posted Free Agents or to re-sign their own PFAs(Potential Free Agents). A PFA is a player who is either age 26, on a teams roster and not currently under contract OR a player on a teams roster who is in the last season of his current contract. Slots cannot be traded and do NOT carry over from one season to another. All contracts that are negotiated (restructures and extentions) will be posted BY THE AGENT in the Free Agent Re-Signing forum.
Here is an example: Team A emails 10 players offers(the MAX) during the League Posted Free Agent period. The agents decide to accept 5 of those offers and those 5 players sign the with Team A. Team A has now used 5 of it's slots and has 5 remaining slots to re-sign any PFA currently on his roster or whom he trades for during the season.

PFA Contract Restructures
If you have a player who is in the last year of his contract, you may want to keep him. You will need to talk to the proper agent (see duties list) to try to negotiate a new deal. You may only sign restructures of up to six more years, 7 counting the current year. The re-signing period runs from the beginning of each season to August 31st of the following season.

Here is how the re-signing system works:

  1. Owner offers contract to player, must be in last year of contract, on FA board, AIM, or email.
  2. Agent accepts or declines(with explanation). If agent declines, agent tells owner what type of deal player would like (No exact dollar figures though).
  3. Owner offers new contract extension again based on new info.
  4. Agent accepts or declines(with explanation).
  5. If agent declines, owner makes final contract extension offer.
  6. Agent accepts or declines.
  7. If agent declines, that player becomes a Free Agent and the only way he'll return to the same team the next year is if the owner makes the best offer in the free agent thread during the Off-Season Free Agent period.

NOTE: If a player is traded AFTER this negotiation went on with the old team, the new team gets a crack as well (If the negotiations failed).
NOTE: A PFA that restructures his contract may never accept a lower base salary than his current contract.

PFA Contract Extensions
The process for signing extensions is the same as for PFA Contract Restructures, with a couple of differences:
Extensions take effect the next season and in no way modify the current salary being received.
Signing bonuses apply immediately.

Review Board
If at any point an owner feels their offer has been unfairly rejected by their agent, they may appeal to the review board to have the contract accepted. The review board is made up of the same members as the trade committee and the same methods are used (best of 5 vote). Reasons will be provided by both the owner and the agent as to why the offer should be accepted/ rejected. The vote of the review board is final. If the offer is accepted the player resigns and if the offer is rejected the player will become a Free Agent at the end of the season. By going to the review board the owner forfeits all rights to continue negotiations, even if only one offer has been rejected.

Signed Player Trades
Once a player has signed a contract (whether it be as a PFA, a League Posted PFA or a Regular FA), that player CANNOT be traded for a minimum of 5 sims after the signing is accepted and posted.

Rookie Salaries
Players 23 or younger do not need contracts, regardless of whether they are playing in the MLs or not, unless these players are bid on in the FA pool, at which point they will be under contract the Agent accepts. Players 24 to 26 years of age, who are called up to the Major Leagues, will be paid $200,000. These players do not need contracts as their pay will be renewed at the end of each season, until they reach 26 years of age. The season a player turns 26 year olds, if he is not currently under contract...whether called up to the Major Leagues or not, he becomes a PFA and will either have to be signed through the extension/restructure process or become an offseason FA.

Clauses
There are no clauses (NTC/NCC/NWC, etc.) allowed, offered or accepted.

Incentive Bonuses
No Incentive bonuses are to be offered or accepted.

Signing Bonuses
Signing bonuses will not exceed 200% of a contract offer's annual salary (ie: You offer a player a 3 year, $4m per deal, SB can't be more than $8m)

Trade Cash
Cash may be sent along with/in place of players in trades with other teams. The maximum Trade Cash amount in any player trade is $5M by each team. If a pick is involved in the trade, the maximum Trade Cash amount is $7.5M. Trade cash maintains it's own balance and if cash is traded away will first be pulled from a positive trade cash balance. Cash received is initially spent to payoff a negative trade cash balance. At no time will cash magically be created out of thin air.

EXAMPLE:
Team A trades $5M to Team B
Team B now has a $5M positive Trade Cash Balance
Team B next trades $3M to Team C
Team B now has a $2M positive Trade Cash Balance, having just spent $3M of their Trade Cash
Team B next trades another $3M to Team D
Team B now has a $1M negative Trade Cash Balance
SUMMARY: Even though Team B did receive $5M in Trade Cash from Team A, it was sent to Team's C and D and no longer belongs to Team B's coffers

Section IV: Miscellaneous
All-Star Game
All Star Managers shall be the previous seasons Manager’s of the Year for each league. Each All Star team will contain 25 players. Here is how the team breaks down:
Starters:
SP -- Selected
C -- VOTED IN
1B -- VOTED IN
2B -- VOTED IN
3B -- VOTED IN
SS -- VOTED IN
OF -- VOTED IN
OF -- VOTED IN
OF -- VOTED IN

Reserves:
1 C
1 1B
1 2B
1 SS
1 3B
2 OFs
9 Ps

Backups and Pitchers:
To be selected by AS Manager.

The All-Star starters will be voted in by the owners. Each owner may vote only once, and for only one(1) of his position players to start in the All Star Game. There can be no more than four representatives from one team, and every team must have at least ONE representative. Owners will also vote for both leagues, not just their own. Ballots will be sent to the League, who will then release the starting lineups.

<a name='#s4b'>Amatuer Draft
Draft order
At the end of each season, the top 5 draft positions will be chosen via a "Draft Lottery". The 5 teams with the worse records at the end of the season will be entered into the lottery. Each team will get a set amount of spots in the Random Draft Order Generator(RDOG), to be determined by record. The RDOG has 30 spots. The amount of spots are:

Worse Record = 10 spots
2nd Worse = 8 spots
3rd Worse = 6 spots
4th Worse = 4 spots
5th Worse = 2 spots

Each spot will serve as that team's name in the lottery, giving the best odds to the worse the record. The position a team wins will be that teams position through all of the draft rounds (ie: win 1st pick, get 1st pick in all rounds). All other draft positions (6-30) will be based on record, worse to best. In case of ties, the tie-breakers are in order:

  1. Head to Head record (Losses over Wins)
  2. Division Losses
  3. Fewest Runs Scored.

Steps Involved in the Amateur Draft:

  • Prior to the World Series, a deadline will be set for an end of season roster submission.
  • Owners will select the players they want to cut, and move them to the A-Ball level.
  • Owners will move all PFA players who did not resign with the team to the A-Ball level. There is no limit to the number of players cut. The FBSL uses the HHDraft and HHSelect programs to help owners customize their draft.
  • Obtain the draft SEL file from the league website/ message board.
  • Obtain HHSelect from hhutils.hypermart.net
  • Rank the draftees in the order of desired selection using HHSelect. If a balanced draft is desired (a player for every position) select the 'BALANCED DRAFT' option in HHSelect, otherwise the best available players will be selected even if they all play the same position.
  • Save the results of the program and mail the file to the League.

HHDraft also allows the league to award compensation picks at the end of the first round. The teams up for compensation will be selected each season by the League and typically include the teams with the 5 worst records the previous season, however... those teams are not guaranteed compensation picks.
If more than 75 players remain on the ML, AAA, AA, DL or IA rosters when enough rounds of the draft have passed to have 100 players on the team all subsuquent rounds of the draft for that team will be skipped, as the team is already full.

Awards
The following awards are voted on by all owners of teams for the entire season the award covers. *Please also see Rewards

Comeback player of the Year
Cy Young
Hank Aaron
Manager of the Year
Most Valuable Player
Reliever of the Year
Rookie of the Year

Manager of the year nominees are selected exclusively by the Official Forkers. All other award nominations are made directly by the owner of that players team, limit 1 nomination per award per team. Official Forkers may, at their discretion, nominate a second player from a team or nominate a player from a vacant team deserving of consideration.

Gold Gloves will be determined by adding the Fielding Average to the Range Factor of all qualifying players. The highest sum for each position in each league will be awarded a Golden Glove. For catchers, the result of (1 - Stolen Base %) will be added to ensure that this aspect of their game is accounted for. Silver Slugger awards will be determined by HHRecord for each position.

Name Changes
Any owner submitting a draft list may change the name of 1 rookie from their draft to a new (PG-rated) name for free. In addition an owner may also change 4 additional rookie's names at a cost of $250k per name change. New/Old names must be submitted immediatly after the draft.

Season Predictions
The FBSL plays a prediction game every off season. Predictions are permitted up to the start of the second sim:
$10M for picking all 30 teams in the correct order in the standings (split among all winners if a tie exists)
All roster error fine money for picking the most teams in the correct order in the standings (split among all winners if a tie exists)
$1M for picking all 8 playoff teams correctly, irregardless of standings (awarded to each person to accomplish the task)

SEE ALSO: Fines

Ballpark Changes
When the League begins, each team will use the HH2k2 default stadium for that team. Teams may change their ballpark when meeting the following conditions:
The GM has owned the team for a minimum of 3 seasons
Only 2 GM's may change ballparks per season, if more than 2 make a request seniority rules
A team may only change ballparks once every 10-seasons
The ballpark changed to may only be a ballpark included in HH2k2, not already in use (no created ballparks permitted)
There is a $10m charge for changing ballparks
Ballpark change requests must be made, via email, after the end of the World Series but before the beginning of League Posted Free Agency

Sponsors
Each new owner will be interviewed by the Official Forker in charge of Sponsors, who will the judge if a sponsor is warranted. If one is to be assigned, it will be a randomly chosen sponsor from the other league for their first season as an owner in the FBSL. This sponsor will be one of the "experienced" owners who have been here awhile and know what they are doing. The sponsor's duties relating to the protégés are to answer questions about the league, instruct a new owner in how to run HH2kEdit, as well as helping new owners by making sure that current owners do not try to take advantage of an inexperienced owner through trades.
If the sponsor disapproves of a trade made by his protégé, it must then go up for a vote in the Trade Committee. This means that even if the sponsor disapproves, the trade can still go through.

If a trade has sat for 24-hours without a needed sponsor approval an Official Forker will also be eligible to serve as sponsor in order to allow the trade to progress.

Note: For any trade that occurs between a sponsor and his protégé, an Official Forker takes the role of the sponsor.

Trade Committee
The FBSL has a Trade Committee. After a trade is turned over for review to the trade committee, the 5 member TC must vote to either rescind or approve the trade.
There are two ways a trade can be put up for review by the Committee. The first is if the sponsor of a new owner (See rule above) disapproves of the deal. The second way is if three (3) owners object to a trade within 24 hours of posting. If it appears that a trade is so lopsided that it would do more harm to the league than good and/or borders on collusion, owners can speak out by posting their protest to the trade. Once there are three owners who have objected, it will be voted on. After a trade is put up for review and before the members vote, each owner has 24-hours to post their reasoning as to why they made the deal, making their case as to why it should pass. Owners objecting as well as committee members MUST also justify their votes with a reason. It should also be noted that committee members should only overturn heavy, unbearable trades, and not simple deals where one team came out a little ahead.

Team Websites
Each owner has the option of building his own "Team Website". If the website is based on his FBSL team and shows some effort on the part of the owner (to be judged by an Official Forker), then that owner will be awarded a bonus of $500k. This is a one-time bonus, however...if the owner updates the website with indepth information (also to be judged by an Official Forker), that owner can earn $100k per update (5 max per season).

Cheating
The FBSL allows NO cheating, in any form. If a team is caught cheating, that owner will be forever banned from the FBSL.

Tanking
Tanking as defined by the FBSL is any owner who makes no effort to win and/or loses intentionally- This includes but is not limited to the following; putting A ball or obviously inexperienced players in ML lineup or rotation, cutting talented/ well performing players and having no budgetary reasons for doing so, changing a team’s “sliders” in a way that would lead to a team’s on-field performance to be detrimental to winning, purposely starting inferior players when obviously better players remain on bench, available on the waiver wire or in Free Agency. Any act not mentioned within this rule but deemed suspect will go before the officials for a vote to determine if it falls under the category of tanking. If an owner is indeed found to be willfully tanking, for whatever reason, that owner will first receive a warning. If direct and immediate corrective action is not taken before the next sim period the owner will be dropped from the Draft Lottery to the 6th spot and will be replaced by the team vacating the 6th spot. If STILL no direct and immediate corrective action is taken, the owner will be asked to leave the FBSL.