Features.
Lara Croft Tomb Raider: The Angel of Darkness is classic Lara as both hunter and hunted relying on her ingenuity, athleticism and a new edge that has arisen from her dark inner demons. However, this time she faces more evolved characters and situations, calling for more involved decision-making. Lara now has the ability to interact with characters and the choice of which path to take. Upgrading her trademark style and look and dropping her into a bombshell scenario calls for a new resourcefulness making her a stronger and more complex heroine. Technology Advances. The new technology at the heart of the next generation of Tomb Raider games has plenty of flexibility, and a variety of extras for PC version. Some elements - such as the impressive fogging and particle effects from torches, flashlights, explosions and other sources - are all available for free using the latest 3D hardware. Character evolution. You can improve Lara's abilities depending on how you play the game. You are rewarded for puzzle solving and exploration in the form of improvements to Lara's jumping ability, brainpower, upper body strength etc. Improve Lara's abilities and witness her adapt to how you play the game. You are rewarded for puzzle solving and exploration in the form of improvements to Lara's jumping ability, brainpower, upper body strength etc. Character interaction. For the very first time in a Tomb Raider game, Lara has the ability to talk to characters. The choices you make in conversation will affect Lara's route through the game. Strong narrative. That drives Lara through the game with sub-plots that emerge through the course of the game and detailed character histories. Cutting edge graphics. Brand new engine designed to fully utilise the power of PlayStation 2 and the latest PC graphics cards. Lara is now made up of over 5,000 polygons as opposed to just 500 in previous games. The game will boast spctaculer weather effects, moody lighting techniques, and reflective maps. The water is very impressive with nice reflections and distortions under water and great swaying on the surface. The voices will match the facial animations with some high-end lip-syncing. The whole face could be used to deliver emotions, with eyebrows being raised, eyelids lowered or raised to change mood, and all the words synced perfectly on the fly to the animation. Massively improved animation system. Lara now has more than 180 incredibly fluid animations (as opposed to 25 in previous Tomb Raider games). Brand new control system. Allowing much more direct control over Lara. The previous 'grid-based' control system has been replaced with a much more intuitive system. New range of moves. Hand-to-hand combat, stealth mode, 'last-chance' grab etc. New playable character. Kurtis Trent with his own distinctive moves and gameplay mechanics Levels. The game is split between two main locations, Paris and Prague, with each hosting about 7 levels. In paris Lara visits the Lourve.
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